Small improvements

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Agonys
Mensagens: 28
Registrado em: Sáb Mar 30, 2019 5:29 pm
Localização: Poland
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Small improvements

Mensagempor Agonys » Qua Dez 04, 2019 5:42 am

Hi Bloodstone Team!
I saw earlier couple of things that could have some improvements like:


Buff icons
How about making buff icons flashing when they about to end? Like 5-10 seconds before buff disable they can flash (change opacity from 1 to 0.5 for 1 second and from 0.5 to 1 opacity for another second - 0.5 and 1 could be changed for anything what will have better look).
This could really help to manage buffs especially when some players have a lot of it (excluding PvE/PvP combat and food).


Loot tab in chat
Another "important" thing (not that important, but it could help and even looks better) is loot tab in chat. What I mean is when equipment bag drops it doesn't have lvl in loot chat tab, so how about adding it like
17:14 : Basilisk: 48 Magic Fragment, 13 Vial of poison, 17 Feather, 10 Green Leather, Equipment Bag (lv. x)
Where x means level of bag instead of
17:14 : Basilisk: 48 Magic Fragment, 13 Vial of poison, 17 Feather, 10 Green Leather, Equipment Bag

Combat tab / server log
The last thing is when we kill monster, last hit on screen (which we see above monster body) isn't maching last one in server log e.g.:
Let's take some Trasgo, when it has 100hp and we hit it for 150 damage - game will display that we dealt 100 damage but in fact server tab will display it as a 150 damage hit.



I think that these changes are small but actually can help and won't hurt that much people who are perfectionist.
Greetings!
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megalhoes
Mensagens: 342
Registrado em: Sex Jun 29, 2018 10:32 am
Localização: Maceió - AL
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Re: Small improvements

Mensagempor megalhoes » Qua Dez 18, 2019 9:14 am

Hi Bloodstone Team!
I saw earlier couple of things that could have some improvements like:


Buff icons
How about making buff icons flashing when they about to end? Like 5-10 seconds before buff disable they can flash (change opacity from 1 to 0.5 for 1 second and from 0.5 to 1 opacity for another second - 0.5 and 1 could be changed for anything what will have better look).
This could really help to manage buffs especially when some players have a lot of it (excluding PvE/PvP combat and food).


Loot tab in chat
Another "important" thing (not that important, but it could help and even looks better) is loot tab in chat. What I mean is when equipment bag drops it doesn't have lvl in loot chat tab, so how about adding it like
17:14 : Basilisk: 48 Magic Fragment, 13 Vial of poison, 17 Feather, 10 Green Leather, Equipment Bag (lv. x)
Where x means level of bag instead of
17:14 : Basilisk: 48 Magic Fragment, 13 Vial of poison, 17 Feather, 10 Green Leather, Equipment Bag

Combat tab / server log
The last thing is when we kill monster, last hit on screen (which we see above monster body) isn't maching last one in server log e.g.:
Let's take some Trasgo, when it has 100hp and we hit it for 150 damage - game will display that we dealt 100 damage but in fact server tab will display it as a 150 damage hit.



I think that these changes are small but actually can help and won't hurt that much people who are perfectionist.
Greetings!
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