Ruby servers merge
If you have more than three characters adding the three Ruby servers, we inform you that only the three with the highest level of experience will be available. The houses will be kept for the players of server 1, while the 2 and 3 will have the values paid in the auction returned in gold, and the items of the house sent to the bank.
News
Guild system:
In our phase one of implementing the guild system, you will be able to create, manage, recruit friends and be recognized as a member out there! In the future we will have features for you and your pack to fight and evolve together, with many challenges and emotions that will make them glorious!
Survival Arena:
Successive waves of creatures invade the arena and your only goal is to exterminate them all! Initially the arena will feature only the individual mode, each participation in the arena will give you a chest with random rewards and even very rare unique items. In addition, you can qualify for a ranking that will reward the best in each period.
Ignore player:
A new feature available on the client for you to ignore players.
New home decor items:
New items such as tables, beds, shelves, fireplaces and much more to decorate your homes will be available for crystals or gold.
Areas
We made improvements to Whilspe Island, which now offers a completely restructured area.
Improvements
Client:
We apply improvements to optimize performance.
Lag system:
New features that protect the player from death in the event of crashes and disconnects.
Mana bar:
You can now view your mana bar on your character, as well as those of your teammates.
Character Skills window:
When choosing a new skill, your position is no longer updated.
Changes
Death penalties have been set to their default settings.
No more consumption of potions and elixirs in arenas.
Amulets and rings:
The information contained in the items previously, was about the value that your life or mana regenerates each 5-second turn. From now on, these numbers represent recovery per second, that is ... the values will be five times more effective.
Regeneration abilities:
Abilities are now passive.
Archer: Your regeneration ability is split between life and mana equally. The amount progresses according to the character's level, with a maximum of 2 points per second at level 1 and 4 points at level 2.
Barbarians and Knights: Your regeneration ability improves your health regeneration while you are fed. The amount progresses according to the character's level, with a maximum of 4 points per second at level 1 and 8 points at level 2.
Mages and Shamans: Your regeneration ability improves your mana regeneration while fed. The amount progresses according to the character's level, with a maximum of 4 points per second at level 1 and 8 points at level 2.
Patch Notes 1.12
Patch Notes 1.12
Reporte bugs no cenário: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8261
Reporte erros de escrita: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8262
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Reporte erros de escrita: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8262
Última versão atualizada: www.bloodstoneonline.com/downloads/bloo ... ersion.rar
Patch Notes 1.12
Vocations:
We inform you that after the update, all players will be respawn in the temple and have their skills reset.
Archer
Smoke Shot
- Applies blindness effect so that the opponent does not hit basic attacks for 4/6/8 seconds
- Blindness lasts half the time if the target is a player
Critical Strike
- Critical hit improvement reduced from 12% / 18% to 8% / 12%
Call of the Hawk
- No more mana cost
- Now the hawks work even when they are in the same place
- Falcon decay time increased from 4 to 6 seconds
Falcon Invested
- Now obeys the attack even distant
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 18/27/40 to 15/22/33
Accurate Shot
- Reworked skill
- When using, the player is prevented from using skills (silence) for 5 seconds and increases his strength by 45% / 70%
- Cooldown 10 seconds
- Mana cost 20/30
Great Arrow
- Cooldown reduced from 15 to 12 seconds
- Stun time when hitting an obstacle increased from 1.5 / 2.2 / 3.3 to 2/3/4 seconds. The effect time is halved when the target is a player
Triple Shot
- Removed
Vampiric Shot
- Lifesteal reduced from 8% / 10% / 12% to 4% / 6% / 8% or 8% / 10%/ 12% if the opponent is bleeding
Falcon Plume
- Now obeys the attack even distant
- Hits a 3x3 area, dealing damage and pushing everyone up to 2 tiles away
- Cooldown reduced from 14 to 8 seconds
- Mana cost reduced from 35/54 to 30/45
Piercing Shot
- Cooldown reduced from 14 to 7 seconds
- Mana cost reduced from 40/60/90 to 30/45/67
Trap
- Stun time increased from 2/3 to 3/4 seconds. This effect is halved if the target is a player
- Cooldown reduced from 12 to 10 seconds
Grasping Shot
- Now apply the effect to the opponent who steps on the goo, and no longer on those on it, reducing their movement speed for 4 seconds
- Changed the target's movement speed reduction from 70% to 30% / 45% / 70%
- Duration changed from 5/7/9 to 7 seconds
- No longer affects your caster
Rain of Arrows
- Applies only your initial damage
- Change levels to learn from 65/90/115 to 30/55/80
- Cooldown reduced from 25 to 8 seconds
- Mana cost reduced from 65/98/145 to 25/37/62
Annihilation NEW
- When casting, charges a brutal arrow to be fired after 2 seconds*
- Damage inscreased*
- Can be combined with Accurate Shot, maximizing your damage
- Cooldown 20 seconds
- Mana cost 40/60/90
Barbarian
Smash
- Cooldown reduced from 7 to 6 seconds
Deep blow
- The bleeding is no longer fixed, and now considers your attack, dealing 15% / 25% damage per second
Retaliation 180
- Cooldown reduced from 16 to 7 seconds
Bloodthirsty Sping
- Cooldown reduced from 8 to 6 seconds
Repulsion
- Cooldown reduced from 16 to 10 seconds
Frantic wrath
- Mana cost reduced from 30/45 to 20/30*
Vampirism
- Lifesteal reduced from 15% / 10% to 5% / 7% or 8% / 12% if the opponent is bleeding
Ax Throw
- Cooldown reduced from 16 to 7 seconds
Triple Strike
- Cooldown reduced from 16 to 8 seconds
- Now there is a 400ms gap between each stroke
- Mana cost reduced from 30/45 to 20/30*
Stunning Impact
- Cooldown reduced from 15 to 12 seconds
- Stun effect time reduced from 2.5 / 4 to 2/3 seconds. This effect is halved when the target is a player
Apocalypse
- Cooldown reduced from 16 to 8 seconds
- Mana cost reduced from 46/71/96 to 30/45/67*
Withering Spin
- Cooldown reduced from 40 to 25 seconds
- Modified to perform two strokes in a 5x5 area, with a 500ms second interval between them
- Mana cost reduced from 50/75/110 to 40/60/90*
Knight
Stab
- Cooldown increased from 3 to 4 seconds
- Now, when you hit a target, your strength is increased by 10% / 15% for 2 seconds
Precise Cut
- The skill started to ignore the opponent's defense
- Cooldown reduced from 8 to 7 seconds
Piercing Strike
- Now the bleeding damage bypasses the defense
- Reduced bleeding shifts from 5 to 3
- Cooldown reduced from 14 to 6 seconds
- Mana cost reduced from 10/15/22 to 8/12/18
Wind Cut
- Cooldown reduced from 15 to 8 seconds
- Horizontal Cut
- Cooldown reduced from 14 to 8 seconds
Crushing Shield
- Chance to cause stunning increased from 50% / 70% / 90% to 70% / 80% / 100%
- Stun time increased from 2 to 4 seconds. This is halved when the target is a player
Intense teasing
- Cooldown reduced from 10 to 6 segundos
Leech Blade
- Duration time reduced from 30 to 20 seconds
- Cooldown reduced from 80 to 40 seconds
- Life theft reduced from 16% / 24% / 32% to 8% / 12% / 16% or 16% / 24% / 32% if the opponent is bleeding
Boomerang
- Cooldown reduced from 14 to 6 seconds
- Mana cost reduced from 24/36/54 to 15/22/33
Hostile Blade
- Cooldown reduced from 15 to 12 seconds
Rain of Swords
- Cooldown increased from 18 to 20 seconds
We inform you that after the update, all players will be respawn in the temple and have their skills reset.
Archer
Smoke Shot
- Applies blindness effect so that the opponent does not hit basic attacks for 4/6/8 seconds
- Blindness lasts half the time if the target is a player
Critical Strike
- Critical hit improvement reduced from 12% / 18% to 8% / 12%
Call of the Hawk
- No more mana cost
- Now the hawks work even when they are in the same place
- Falcon decay time increased from 4 to 6 seconds
Falcon Invested
- Now obeys the attack even distant
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 18/27/40 to 15/22/33
Accurate Shot
- Reworked skill
- When using, the player is prevented from using skills (silence) for 5 seconds and increases his strength by 45% / 70%
- Cooldown 10 seconds
- Mana cost 20/30
Great Arrow
- Cooldown reduced from 15 to 12 seconds
- Stun time when hitting an obstacle increased from 1.5 / 2.2 / 3.3 to 2/3/4 seconds. The effect time is halved when the target is a player
Triple Shot
- Removed
Vampiric Shot
- Lifesteal reduced from 8% / 10% / 12% to 4% / 6% / 8% or 8% / 10%/ 12% if the opponent is bleeding
Falcon Plume
- Now obeys the attack even distant
- Hits a 3x3 area, dealing damage and pushing everyone up to 2 tiles away
- Cooldown reduced from 14 to 8 seconds
- Mana cost reduced from 35/54 to 30/45
Piercing Shot
- Cooldown reduced from 14 to 7 seconds
- Mana cost reduced from 40/60/90 to 30/45/67
Trap
- Stun time increased from 2/3 to 3/4 seconds. This effect is halved if the target is a player
- Cooldown reduced from 12 to 10 seconds
Grasping Shot
- Now apply the effect to the opponent who steps on the goo, and no longer on those on it, reducing their movement speed for 4 seconds
- Changed the target's movement speed reduction from 70% to 30% / 45% / 70%
- Duration changed from 5/7/9 to 7 seconds
- No longer affects your caster
Rain of Arrows
- Applies only your initial damage
- Change levels to learn from 65/90/115 to 30/55/80
- Cooldown reduced from 25 to 8 seconds
- Mana cost reduced from 65/98/145 to 25/37/62
Annihilation NEW
- When casting, charges a brutal arrow to be fired after 2 seconds*
- Damage inscreased*
- Can be combined with Accurate Shot, maximizing your damage
- Cooldown 20 seconds
- Mana cost 40/60/90
Barbarian
Smash
- Cooldown reduced from 7 to 6 seconds
Deep blow
- The bleeding is no longer fixed, and now considers your attack, dealing 15% / 25% damage per second
Retaliation 180
- Cooldown reduced from 16 to 7 seconds
Bloodthirsty Sping
- Cooldown reduced from 8 to 6 seconds
Repulsion
- Cooldown reduced from 16 to 10 seconds
Frantic wrath
- Mana cost reduced from 30/45 to 20/30*
Vampirism
- Lifesteal reduced from 15% / 10% to 5% / 7% or 8% / 12% if the opponent is bleeding
Ax Throw
- Cooldown reduced from 16 to 7 seconds
Triple Strike
- Cooldown reduced from 16 to 8 seconds
- Now there is a 400ms gap between each stroke
- Mana cost reduced from 30/45 to 20/30*
Stunning Impact
- Cooldown reduced from 15 to 12 seconds
- Stun effect time reduced from 2.5 / 4 to 2/3 seconds. This effect is halved when the target is a player
Apocalypse
- Cooldown reduced from 16 to 8 seconds
- Mana cost reduced from 46/71/96 to 30/45/67*
Withering Spin
- Cooldown reduced from 40 to 25 seconds
- Modified to perform two strokes in a 5x5 area, with a 500ms second interval between them
- Mana cost reduced from 50/75/110 to 40/60/90*
Knight
Stab
- Cooldown increased from 3 to 4 seconds
- Now, when you hit a target, your strength is increased by 10% / 15% for 2 seconds
Precise Cut
- The skill started to ignore the opponent's defense
- Cooldown reduced from 8 to 7 seconds
Piercing Strike
- Now the bleeding damage bypasses the defense
- Reduced bleeding shifts from 5 to 3
- Cooldown reduced from 14 to 6 seconds
- Mana cost reduced from 10/15/22 to 8/12/18
Wind Cut
- Cooldown reduced from 15 to 8 seconds
- Horizontal Cut
- Cooldown reduced from 14 to 8 seconds
Crushing Shield
- Chance to cause stunning increased from 50% / 70% / 90% to 70% / 80% / 100%
- Stun time increased from 2 to 4 seconds. This is halved when the target is a player
Intense teasing
- Cooldown reduced from 10 to 6 segundos
Leech Blade
- Duration time reduced from 30 to 20 seconds
- Cooldown reduced from 80 to 40 seconds
- Life theft reduced from 16% / 24% / 32% to 8% / 12% / 16% or 16% / 24% / 32% if the opponent is bleeding
Boomerang
- Cooldown reduced from 14 to 6 seconds
- Mana cost reduced from 24/36/54 to 15/22/33
Hostile Blade
- Cooldown reduced from 15 to 12 seconds
Rain of Swords
- Cooldown increased from 18 to 20 seconds
Reporte bugs no cenário: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8261
Reporte erros de escrita: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8262
Última versão atualizada: www.bloodstoneonline.com/downloads/bloo ... ersion.rar
Reporte erros de escrita: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8262
Última versão atualizada: www.bloodstoneonline.com/downloads/bloo ... ersion.rar
Patch Notes 1.12
Mage
Fire Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
- Added skill level 3
- At this new level, the ability starts to charge the attack for 2 seconds, and the damage is increased; cooldown 6 seconds; mana cost 60
Spark
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
- Added skill level 3
- At this new level, the ability starts to charge the attack for 2 seconds, and the damage is increased; cooldown 6 seconds; mana cost 60
Dark Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
- Added skill level 3
- At this new level, the ability starts to charge the attack for 2 seconds, and the damage is increased; cooldown 6 seconds; mana cost 60
Fire snake
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 35/52 to 32/48
Fierce Magnetic
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 30/45 to 27/40
Contaminat Darkness
- Fully modified skill
- Hits the target for initial damage, leaving a mark on the opponent that explodes after 2 seconds for additional damage
- Cooldown reduced to 6 seconds
- Mana cost reduced from 18/27 to 12/18
Fireball
- At levels 2 and 3, this ability reaches a 5x5 area, while level 1 remains at 3x3 as it currently does
- Cooldown reduced from 12 to 5 seconds
- Mana cost reduced from 42/63/95 to 25/30/45
Thunder
- Has a 20% chance to slow the target by 20% / 30% / 40%
- Slow duration time increased from 1 to 4 seconds
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 30/45/67 to 25/30/45
Ball of Darkness
- Cooldown reduced from 12 to 5 seconds
- Mana cost reduced from 42/63/95 to 25/30/45
Burning
- Reworked skill
- Reduced the effect time applied to the target from 14 seconds to 8 seconds
- The damage dealt is based on your fire element attack
- Reduces the target's fire resistance for the total effect time by 10% / 15% / 20%
- Cooldown increased from 9 to 12 seconds
Electrocute
- Reworked skill
- Reduced the effect time applied to the target from 14 seconds to 8 seconds
- The damage done is based on your air attack
- Reduces the target's air resistance for the total effect time by 10% / 15% / 20%
- Cooldown increased from 9 to 12 seconds
Curse
- Reworked skill
- Reduced the effect time applied to the target from 14 seconds to 8 seconds
- The damage dealt is based on your attack of the dark element
- Reduces the target's dark resistance by the total effect time by 10% / 15% / 20%
- Cooldown increased from 9 to 12 seconds
Fire Manipulation
- Duration increased from 1 to 10 minutes
- Mana cost increased from 60/90 to 120/180
Air Manipulation
- Duration increased from 1 to 10 minutes
- Mana cost increased from 60/90 to 120/180
Dark Manipulation
- Duration increased from 1 to 10 minutes
- Mana cost increased from 60/90 to 120/180
Fire Protection
- Duration increased from 1 to 10 minutes
- Cooldown increased from 15 to 60 seconds
- Mana cost increased from 40 to 100
Air Protection
- Duration increased from 1 to 10 minutes
- Cooldown increased from 15 to 60 seconds
- Mana cost increased from 40 to 100
Darkness Protection
- Duration increased from 1 to 10 minutes
- Cooldown increased from 15 to 60 seconds
- Mana cost increased from 40 to 100
Flamethrower
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 50/75/112 to 45/67/100
Cyclone
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 50/75/112 to 45/67/100
Ray of Darkness
- Skill level 3 added
- Cooldown reduced from 12 to 8 seconds
Electric Discharge
- Cooldown reduced from 14 to 10 seconds
- Mana cost reduced from 60/90/135 to 52/78/117
Sphere Manipulation
- Now the spheres work even when they are in the same place
- Cooldown reduced from 10 to 6 seconds
- Mana cost reduced from 40/60/90 to 35/52/80
Meteor Blast
- Skill level 4 added
- Cooldown reduced from 40 to 30 seconds
Storm
- Skill level 4 added
- Cooldown reduced from 40 to 30 seconds
Shadow Wave
- Now hits everyone around you in a 5x5 area
- Confusion effect lasting 2/3/4 seconds. This is halved when the target is a player
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 80/120/185 to 60/90/135
Deep Sleep NEW
- This support ability puts a target to sleep. The efficiency time is defined by the attack of your orb, reaching 3/4/5 seconds.
- Does not consume mana or enter recharge time if the effect is not caused
- The target is awake if attacked
- Cooldown 30 seconds
- Mana cost 50/75/112
Death Marking NEW
- Applies a tick that explodes after 2 seconds, dealing damage based on the target's maximum health at 20% / 24% / 28% / 32%. Limits maximum damage based on your orb
- Cooldown 30 seconds
- Mana cost 100/150/225/337
Shaman
Gain health and mana per level
- Life reduced from 14 to 13
- Mana reduced from 26 to 23
Ice Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Poison Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Light Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Subzero Mark
- Cooldown reduced from 10 to 8 seconds
Path of Thorns
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 35/52 to 30/45
Light beam
- Now reduces the resistance of the target's light element by 10% / 15%
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 35/52 to 30/45
Divine cure
- Added skill level 3
- Removed the 20% healing bonus for the light element
- Healing increased*
- Points of ability do lear was reduced*
- Added 20% bonus based on weapon attack, only for primary light element*
- Mana cost reduced from 24/36/45 to 16/24/36*
- 100% efficiency for healing summons if using a light weapon
Ice Stalagmite
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 42/63/95 to 30/45/67
Plasma of Light
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 42/63/95 to 30/45/67
Summon of Creature
- Reworked skill
- New Ice creatures: Paguro, Paguro Barrel and Diluvian Octopriest
- New Earth creatures: Oakin, Ent and Willow Tree
- New Light creatures: Spirit, Light Spirit and Holy Spirit
- Now the summons follow the Shaman's strength with a level cap for each. Level 1 reaches level 41, level 2 reaches level 76, and level 3 reaches level 140
- Additionally, summons will always follow the Shaman's movement speed
Totems
- Now the shaman's totems are immune to damage
- Totems no longer block creatures and players
- Runtime increased from 8 to 13 seconds
- Cooldown increased from 10 to 16 seconds
- Mana cost has been reduced from 40/60/90 to 20/30/45
Prison of Thorns
- Cooldown reduced from 18 to 15 seconds
Crystal Wave
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 50/75/112 to 45/67/100
Stone Pillar
- Cooldown reduced from 13 to 12 seconds
- Mana cost increased from 46/60/80 to 40/60/90
Intense Brightness
- Can now be used on target
- Cooldown increased from 7 to 14 seconds
Light Barrier
No longer affects your caster and allies
Purification
- Use distance increased from 4 to 5
Blizzard
- Cooldown reduced from 40 to 30 seconds
Earthquake
- Cooldown reduced from 40 to 30 seconds
Sacred Light
- This ability had its operation totally reformulated. It causes explosions of light that hit a 7x7 area, damaging enemies and healing allies
- Using a weapon with a primary element of Light, whenever an enemy is hit, their physical and magic defenses are reduced by 20/30/40 (maximum 40/60/80) for 10 seconds
*Changes made after the last server test
We reserve the right to correct any typos
Fire Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
- Added skill level 3
- At this new level, the ability starts to charge the attack for 2 seconds, and the damage is increased; cooldown 6 seconds; mana cost 60
Spark
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
- Added skill level 3
- At this new level, the ability starts to charge the attack for 2 seconds, and the damage is increased; cooldown 6 seconds; mana cost 60
Dark Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
- Added skill level 3
- At this new level, the ability starts to charge the attack for 2 seconds, and the damage is increased; cooldown 6 seconds; mana cost 60
Fire snake
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 35/52 to 32/48
Fierce Magnetic
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 30/45 to 27/40
Contaminat Darkness
- Fully modified skill
- Hits the target for initial damage, leaving a mark on the opponent that explodes after 2 seconds for additional damage
- Cooldown reduced to 6 seconds
- Mana cost reduced from 18/27 to 12/18
Fireball
- At levels 2 and 3, this ability reaches a 5x5 area, while level 1 remains at 3x3 as it currently does
- Cooldown reduced from 12 to 5 seconds
- Mana cost reduced from 42/63/95 to 25/30/45
Thunder
- Has a 20% chance to slow the target by 20% / 30% / 40%
- Slow duration time increased from 1 to 4 seconds
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 30/45/67 to 25/30/45
Ball of Darkness
- Cooldown reduced from 12 to 5 seconds
- Mana cost reduced from 42/63/95 to 25/30/45
Burning
- Reworked skill
- Reduced the effect time applied to the target from 14 seconds to 8 seconds
- The damage dealt is based on your fire element attack
- Reduces the target's fire resistance for the total effect time by 10% / 15% / 20%
- Cooldown increased from 9 to 12 seconds
Electrocute
- Reworked skill
- Reduced the effect time applied to the target from 14 seconds to 8 seconds
- The damage done is based on your air attack
- Reduces the target's air resistance for the total effect time by 10% / 15% / 20%
- Cooldown increased from 9 to 12 seconds
Curse
- Reworked skill
- Reduced the effect time applied to the target from 14 seconds to 8 seconds
- The damage dealt is based on your attack of the dark element
- Reduces the target's dark resistance by the total effect time by 10% / 15% / 20%
- Cooldown increased from 9 to 12 seconds
Fire Manipulation
- Duration increased from 1 to 10 minutes
- Mana cost increased from 60/90 to 120/180
Air Manipulation
- Duration increased from 1 to 10 minutes
- Mana cost increased from 60/90 to 120/180
Dark Manipulation
- Duration increased from 1 to 10 minutes
- Mana cost increased from 60/90 to 120/180
Fire Protection
- Duration increased from 1 to 10 minutes
- Cooldown increased from 15 to 60 seconds
- Mana cost increased from 40 to 100
Air Protection
- Duration increased from 1 to 10 minutes
- Cooldown increased from 15 to 60 seconds
- Mana cost increased from 40 to 100
Darkness Protection
- Duration increased from 1 to 10 minutes
- Cooldown increased from 15 to 60 seconds
- Mana cost increased from 40 to 100
Flamethrower
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 50/75/112 to 45/67/100
Cyclone
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 50/75/112 to 45/67/100
Ray of Darkness
- Skill level 3 added
- Cooldown reduced from 12 to 8 seconds
Electric Discharge
- Cooldown reduced from 14 to 10 seconds
- Mana cost reduced from 60/90/135 to 52/78/117
Sphere Manipulation
- Now the spheres work even when they are in the same place
- Cooldown reduced from 10 to 6 seconds
- Mana cost reduced from 40/60/90 to 35/52/80
Meteor Blast
- Skill level 4 added
- Cooldown reduced from 40 to 30 seconds
Storm
- Skill level 4 added
- Cooldown reduced from 40 to 30 seconds
Shadow Wave
- Now hits everyone around you in a 5x5 area
- Confusion effect lasting 2/3/4 seconds. This is halved when the target is a player
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 80/120/185 to 60/90/135
Deep Sleep NEW
- This support ability puts a target to sleep. The efficiency time is defined by the attack of your orb, reaching 3/4/5 seconds.
- Does not consume mana or enter recharge time if the effect is not caused
- The target is awake if attacked
- Cooldown 30 seconds
- Mana cost 50/75/112
Death Marking NEW
- Applies a tick that explodes after 2 seconds, dealing damage based on the target's maximum health at 20% / 24% / 28% / 32%. Limits maximum damage based on your orb
- Cooldown 30 seconds
- Mana cost 100/150/225/337
Shaman
Gain health and mana per level
- Life reduced from 14 to 13
- Mana reduced from 26 to 23
Ice Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Poison Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Light Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Subzero Mark
- Cooldown reduced from 10 to 8 seconds
Path of Thorns
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 35/52 to 30/45
Light beam
- Now reduces the resistance of the target's light element by 10% / 15%
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 35/52 to 30/45
Divine cure
- Added skill level 3
- Removed the 20% healing bonus for the light element
- Healing increased*
- Points of ability do lear was reduced*
- Added 20% bonus based on weapon attack, only for primary light element*
- Mana cost reduced from 24/36/45 to 16/24/36*
- 100% efficiency for healing summons if using a light weapon
Ice Stalagmite
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 42/63/95 to 30/45/67
Plasma of Light
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 42/63/95 to 30/45/67
Summon of Creature
- Reworked skill
- New Ice creatures: Paguro, Paguro Barrel and Diluvian Octopriest
- New Earth creatures: Oakin, Ent and Willow Tree
- New Light creatures: Spirit, Light Spirit and Holy Spirit
- Now the summons follow the Shaman's strength with a level cap for each. Level 1 reaches level 41, level 2 reaches level 76, and level 3 reaches level 140
- Additionally, summons will always follow the Shaman's movement speed
Totems
- Now the shaman's totems are immune to damage
- Totems no longer block creatures and players
- Runtime increased from 8 to 13 seconds
- Cooldown increased from 10 to 16 seconds
- Mana cost has been reduced from 40/60/90 to 20/30/45
Prison of Thorns
- Cooldown reduced from 18 to 15 seconds
Crystal Wave
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 50/75/112 to 45/67/100
Stone Pillar
- Cooldown reduced from 13 to 12 seconds
- Mana cost increased from 46/60/80 to 40/60/90
Intense Brightness
- Can now be used on target
- Cooldown increased from 7 to 14 seconds
Light Barrier
No longer affects your caster and allies
Purification
- Use distance increased from 4 to 5
Blizzard
- Cooldown reduced from 40 to 30 seconds
Earthquake
- Cooldown reduced from 40 to 30 seconds
Sacred Light
- This ability had its operation totally reformulated. It causes explosions of light that hit a 7x7 area, damaging enemies and healing allies
- Using a weapon with a primary element of Light, whenever an enemy is hit, their physical and magic defenses are reduced by 20/30/40 (maximum 40/60/80) for 10 seconds
*Changes made after the last server test
We reserve the right to correct any typos
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