Patch Notes Test Server 2

New and updates about the game
diegao
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Registrado em: Sex Dez 23, 2016 4:03 pm

Patch Notes Test Server 2

Mensagempor diegao » Sáb Jun 13, 2020 1:11 am

Here we are for the second stage of our balancing tests. In the last few days we have been in analysis and tests for fine adjustments in search of what was planned for this change, also considering the feedbacks of the players.

For this test, we also bring a significant improvement to our regeneration mechanics per second provided by items and skills! In addition, they will be the first public tests of the survival arena that can be found directly in the Donncaster tavern.

The notes bring changes that were made between one test and another, that is, nothing here represents what we have in the game today. If you didn't get to follow it, check it out right now at the following link:

viewtopic.php?f=58&t=11037


INFOS

- Only two characters from each account will be available, in order of higher level, and at least level 30. A new database was created with the characters on the 12th.
- There will be no punishment in deaths or even accumulation of fame points
- Only during testing, items of Forgetfulness Scroll and Hunting Tickets will be available for 1 gold at NPC Laumsuey Cho (magic shop in Donncaster)
- No action on the test will modify your original account


REGENERATION

Amulets and rings:

The information contained in the items previously, was about the value that your life or mana regenerates each 5-second turn. From now on, these numbers represent recovery per second, that is ... the values ​​will be five times more effective.

Class regeneration abilities:

Abilities are now passive.

- Archer: Your regeneration ability is split between life and mana equally. The amount progresses according to the character's level, with a maximum of 2 points per second at level 1 and 4 points at level 2
- Barbarians and Knights: Your regeneration ability improves your health regeneration while you are fed. The amount progresses according to the character's level, with a maximum of 4 points per second at level 1 and 8 points at level 2
- Mages and Shamans: Your regeneration ability improves your mana regeneration while fed. The amount progresses according to the character's level, with a maximum of 4 points per second at level 1 and 8 points at level 2


VOCATIONS


Archer:

Critical Strike
- Critical hit improvement increased from 6% / 9% to 8% / 12%

Call of the Hawk
- No more mana cost
- Now the hawks work even when they are in the same place

Accurate Shot
- Increases your strength by 45% / 70%

Vampiric Shot
- Lifesteal increased from 4% / 5% / 6% to 4% / 6% / 8% or 8% / 12% / 16% if the opponent is bleeding

Falcon Plume
- No longer affects the caster

Grasping Shot
- Fixed

Rain of Arrows
- Applies only your initial damage
- Change levels to learn from 65/90/115 to 30/55/80
- Cooldown reduced from 25 to 8 seconds
- Mana cost reduced from 65/98/145 to 25/37/62

Annihilation NEW
- When casting, charges a brutal arrow to be fired after 3 seconds
- Can be combined with Accurate Shot, maximizing your damage
- Cooldown 20 seconds
- Mana cost 40/60/90

Triple Shot REMOVED
- In tests you can find it as an icon and name of the skill Annihilation


Barbarian:

Bloodthirsty Sping
- Cooldown increased from 4 to 6 seconds

Triple Strike
- Interval between attacks reduced from 500ms to 400ms

Vampirism
- Lifesteal increased from 4% / 6% to 5% / 7% or 8% / 12% if the opponent is bleeding

Withering Spin
- Fixed a bug that maximized the second instance of damage when reaching a greater number of enemies
- Interval between attacks reduced from 1000 to 500ms


Knight:

Stab
- Cooldown increased from 3 to 4 seconds
- Now, when you hit a target, your strength is increased by 10% / 15% for 2 seconds

Crushing Shield
- Cooldown increased from 10 to 12 segundos

Intense teasing
- Cooldown increased from 4 to 6 segundos

Leech Blade
- Duration time reduced from 30 to 20 seconds
- Cooldown reduced from 80 to 40 seconds

Rain of Swords
- Cooldown reduced from 25 to 20 segundos


Mage:

Fire Missile
- Added skill level 3
- At this new level, the ability starts to charge the attack for 2 seconds, and the damage is increased
- Cooldown 6 seconds
- Mana cost 60

Spark
- Added skill level 3
- At this new level, the ability starts to charge the attack for 2 seconds, and the damage is increased
- Cooldown 6 seconds
- Mana cost 60

Dark Missile
- Added skill level 3
- At this new level, the ability starts to charge the attack for 2 seconds, and the damage is increased
- Cooldown 6 seconds
- Mana cost 60

Fireball
- Fixed the effect area

Thunder
- Increased damage
- Cooldown increased from 5 to 6 seconds

Dark Manipulation
- Fixed time

Dark Spheres
- Increased damage

Sphere Manipulation
- Now the spheres work even when they are in the same place

Meteor Blast
- Skill level 4 has increased damage

Storm
- Skill level 4 has increased damage

Dark Wave
- Cooldown increased from 10 to 12 seconds

Death Marking
- Damage increased from 15% / 18% / 21% / 24% to 20% / 24% / 28% / 32% of the target's maximum health. With the same limiter

Deep Sleep
- Use distance increased from 3 to 5


Shaman:

Gain health and mana per level
- Life reduced from 14 to 13
- Mana reduced from 26 to 23

Divine Heal
- Removed the 20% healing bonus for the light element
- Added 30% bonus based on weapon attack, only for primary light element
- Mana cost reduced from 24/36/45 to 20/30/45

Light Beam
- Now reduces the resistance of the target's light element by 10% / 15%

Creature of Summon
- Fixed creature summoned for weapons with more than one element

Intense Brightness
- Chance to blind enemy increased from 30% to 100%
- Cooldown increased from 7 to 14 seconds

Light Barrier
- The effect is renewed whenever a target is reached

Totems
- Totems no longer block creatures and players
- Runtime increased from 8 to 13 seconds
- Cooldown increased from 10 to 16 seconds

Sacred Light
- Now has an initial effect that heals all allies in the area
- Using a weapon with a primary element of Light, whenever an enemy is hit, their physical and magic defenses are reduced by 20/30/40 (maximum 40/60/80) for 10 seconds
Reporte bugs no cenário: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8261
Reporte erros de escrita: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8262
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